Federico K Bressan
I worked as an employee for many years. 
I was an illustrator, storyboard artist, graphic designer, motion designer, character designer, 3D artist...
I even learned how to use Unity and Unreal Engine for a while.

I learned sooo many software and so many techniques.
But I was looking for something else...

In 2018, on the threshold of my 30th birthday, I quit and became a freelancer.
From that moment on, I dedicated myself to specializing in cel animation and I push myself to improve it every year.

I made a vertical choice.
I strongly believe that to become truly good at something, it is important to stay focused only on it.

I surrounded myself with people and friends who made the same choice but with different techniques, skills or media, giving me the opportunity to create strong and passionate teamwork when the project required it.
To this day, I recognize that my previous experiences have made me a good director.
I am capable of truly understanding the role and the work of each step of video production and each member of the team. 
I know how to recognize the weight of each feedback or retake, therefore knowing how to balance the efforts and budget for the success of the project. Protecting both the customer's requests and the work of my collaborators.

This gave me the opportunity to have worked and still work with clients like: Universal, Wonderlust tv, Coat of Arms, DogHead, RocketPanda, RacoonStudio, Nerdo, Bozzetto, Sky and many others... 


But above all, it gave me the opportunity to meet and work with great professionals and friends in the sector such as 
Andrea Asperges, Gabriele Branca, Marco De Masi, Stefano Musella, Marta Sofia Marzullo, Pasquale Garibaldi, Loris Alessandria, Adolfo di Molfetta, Riccardo Albertini, Cecilia Petrucci, Simone Di Rocco, Mattia Barilari, Filippo Morini... 
And I hope to meet many others! <3
K